Density Modes and Responsiveness

Day 13 of 30 · The Playbook 2026 – Masterclass for Designers

Define airy/comfort/dense modes and adjust spacing/type per breakpoint or user setting.


Learning Goal

  • 3 density modes: airy/comfort/dense.
  • Token-based switching (gap, padding, type size) per breakpoint or user pref.
  • Responsive type/spacing table.
  • Document examples: table, card grid, form.
  • Apply to all courses consistently.

Why This Matters

  • B2B/dashboard often needs dense mode.
  • Mobile airy, desktop efficient.
  • Inconsistent density = chaos.

Explanation

  • Mode switch: space tokens and type sizes change.
  • Airy: space.lg, type +1; Dense: space.sm/md, type -1.
  • Usage: data-heavy → dense; marketing → airy.

Examples

Bad: Same spacing everywhere; tables too airy.

Good: Dashboard dense: smaller padding/gaps, type -1; marketing airy.


Guided Exercise (10–15 minutes)

  1. Create a density table: airy/comfort/dense → spacing/type values.
  2. Set examples: table dense, card comfort, hero airy.
  3. Document switch rules (where to use each mode).

Independent Exercise (5–10 minutes)

Implement one component in two density modes; capture before/after.


Self-Check

  • Density table exists.
  • Examples documented.
  • Switch rules defined.

Optional Deepening

Day 13: Density Modes and Responsiveness | The Playbook 2026 – Masterclass for Designers | Amanoba